Thursday 21 January 2016

3D Modelling Project: Last Raven FRONTLINE


Created as part of my Foundation Year, with a limit of 5000 Tris and a 512x512 Texture.
This was created with less than a year of experience in 3DS Max and Photoshop, and only uses one texture.


The original assignment was to create two mechs that could possibly be set in the same scene as HAWKEN, a free-to-play game. This was the second mech, a custom AC from Last Raven under the name FRONTLINE.

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