Friday, 19 March 2021

3D Animation Showreel - March 2021

 


A showreel showing some of the work I did at Keyframe Studios for Dead Pixels. There's a focus on action here, between the animations and song I chose. Once more of the work I did comes out I hope to put them together for another showreel.

Thank you for watching and I hope you enjoy!

Dead Pixels Animation Portfolio

It's taken longer than I would have liked, but I've finally gotten some Dead Pixels content from Keyframe Studios and put together this portfolio video.

 


There are two videos, this one which has a small commentary of my time at Keyframe Studios and the work I did for rigging, skinning, scene work and animating, and a showreel focused on animation, which I can use when applying to jobs. It feels good to have some evidence of my work, instead of just using text all the time.

I hope you enjoy the work I've done!

The showreel will be available in the next post.

Monday, 1 February 2021

Freelancing with Keyframe Studios and the release of Dead Pixels Season 2

For the last few months I've been working with Keyframe Studios again, but this time in a freelance role, and instead of the second season of Dead Pixels I worked on animation for the 5 minute version of The Adventures of Zeze Zebra, a CGI show aimed at young children. 

My role here ended recently though, and I'm back to searching for jobs. This time though, I want to spend more time wokring on my own project. I've been working on my Fino model whenever I've been searching for jobs, but this time I want to work on something that is less of a hobby or portfolio piece, but more of a serious project. I want to make a game.

I've mentioned wanting to work on a new project in previous posts, and I think that is what I'll do. I will still be applying to jobs and trying to find places to work, that will be my focus, but any spare time I have I want to spend on something new. I don't want to give any details for now, in case this all comes to nothing, but once I have something to show I intend to leave updates here similar to Project Fino.


As a final note, the second season of Dead Pixels released recently, on January 26th on E4 and on Channel 4's VOD service. I watched the first episode, and it's strange seeing the things I worked on appear on a tv show. I knew most of the details of the show from when I worked on it, and got to watch most of the episodes before they aired, so I admit I don't feel as excited as I thought I would be on something I worked on, but seeing it there in front of me did make feel proud.

I hope to put some Dead Pixels content on my website soon once some more time has passed for people to watch it, but for now both seasons of Dead Pixels can be seen on Channel 4's website, as well as Avatards, which some people may not know but it was the original concept for Dead Pixels.

 

Dead Pixels: https://www.channel4.com/programmes/dead-pixels

Avatards: https://www.channel4.com/programmes/avatards

Friday, 9 October 2020

Project Fino Update: Idle Loop


 
 
 

Another update to Project Fino. 

I decided to continue using the Fino model I've made and work on creating animations, but quickly ran into some problems with my 3DS Max License since I'm not in university anymore. It doesn't look like there is anything I can do about it, and I rendered the little I did in the time I had left. An Idle animation that I haven't had a chance to look over.

Without 3DS Max I'm not going to be able to continue Project Fino for now, and it's going to be very hard to work on anything else since 3DS Max is my most proficient software. This is a chance for me to try out and learn other software though, and the first that comes to mind is Blender considering it is free and open-source. It would let me make my own assets while keeping ownership of them or using them commercially. 

For now though, with the world and how the Corona Virus has affected it, it's hard to bring myself to work properly. The last few updates for Project Fino took me a long time to work on, and my own work ethic has slowed down a lot. I'm hoping that things get better and the world can start moving again soon.

Monday, 7 September 2020

Project Fino Update: Completed Skin

After a bit of a break with everything going on, and applying to jobs again, I've decided to work on my own projects again as well. I've come back to Fino again and finished up the skinning, then found myself switching between texturing, skinning and even modelling again to try and make Fino look better.

She has an updated texture for her face, most noticeably the lips to make it easier to tell where her mouth is, which was becoming more of a problem. The first picture in the last post shows how hard it was to see where her mouth was.

*Note that Blogger has changed it's Post format, so the images below may be displayed differently to previous posts

 
I smoothed out some places like the shoulders which had some issues when the collarbone was rotated to more extreme angles and the jaw, which was very different due to the structure of an anime style 3D head.
I made a quick metal pipe prop and put her in a few poses to try out the rig below: 


She still needs a facial rig to give her expressions, and I want to improve some parts of her model and textures, especially the hair which only has plain colours, and her eyes which feels sort of boring? I'm not too sure, but it just doesn't fit with the model for me. The two things that are on my mind right now are that I've been on this project for a long time now, and that trying to make the improvements above would move away from rigging and animation, which is what I should be focusing on. 

What I'm considering right now is: 

  1. Creating a facial rig, letting her talk and show expressions
  2. Creating animations using Fino to put on my website, from basic cycles like walking to more action based animations
  3. Pausing work on Fino, and working on a different project more focused on games design

I have an idea in mind for the last one, and if it gets far it would lead to making my own game, which is what I want I've always wanted. To create video games. 

The first two however would be better for my website when it comes to applying for rigging and animation jobs, and it has been a while since I've uploaded any animations to my website. I've been waiting for Dead Pixels Season 2, among some other things I worked on, to come out and to display on my website, but it looks like with Corona Virus it's been delayed until further notice. 

For now I'll consider my options and see what I work on next.